Jia-Mu Sun

I am a Master student at University of Chinese Academy of Sciences. My advisor is Prof.Lin Gao. I received bachelor degree from Huazhong University of Science and Technology.

My interests lie in computer graphics(rendering, geometry).

Email  /  GitHub  /  DBLP  /  Google Scholar  /  CV

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Publications

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Recent advances in implicit representation-based 3D shape generation


Jia-Mu Sun, Tong Wu, Lin Gao*
Visual Intelligence, 2024
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A comprehensive survey about implicit representation-based shape generation works published before August 2023.

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Mesh-based Gaussian Splatting for Real-time Large-scale Deformation


Lin Gao*, Jie Yang, Bo-Tao Zhang, Jia-Mu Sun, Yu-Jie Yuan, Hongbo Fu, Yu-Kun Lai.
arXiv:2402.04796
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Utilize underlying mesh to guide the splitting, merging and deformation of gaussian splatting-based scene representation.

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HAISOR: Human-Aware Indoor Scene Optimization via Deep Reinforcement Learning


Jia-Mu Sun, Jie Yang, Kaichun Mo, Yu-Kun Lai, Leonidas J. Guibas, Lin Gao*
ACM Transactions on Graphics, 2024
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Use Deep Reinforcement Learning and Monte Carlo Search Tree to solve scene optimization problems incorporating human behaviour that is not differentiable.

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SOL-NeRF: Sunlight Modeling for Outdoor Scene Decomposition and Relighting


Jia-Mu Sun, Tong Wu, Yong-Liang Yang, Yu-Kun Lai, Lin Gao*
ACM SIGGRAPH Asia 2023
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Utilizing various priors and a novel sunlight modeling strategy to reconstruct and decompose outdoor scenes.

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DE-NeRF: DEcoupled Neural Radiance Fields for View-Consistent Appearance Editing and High-Frequency Environmental Relighting


Tong Wu, Jia-Mu Sun, Yu-Kun Lai, Lin Gao*
ACM SIGGRAPH 2023
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Decompoing and editing radiance field by utilizing mesh-based features and hybrid lighting representation.

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SceneHGN: Hierarchical Graph Networks for 3D Indoor Scene Generation with Fine-Grained Geometry


Lin Gao, Jia-Mu Sun, Kaichun Mo, Yu-Kun Lai, Leonidas J. Guibas, Jie Yang
IEEE Transactions on Pattern Analysis and Machine Intelligence (IEEE TPAMI), 2023
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Holistic understanding and generation of indoor 3D scenes using recursive hierarchical networks.


Experience

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Tencent, Guangzhou


Game Engine Engineer(Intern), Weixin Group
June 2020 - August 2020

Education

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University of Chinese Academy of Sciences


Computer Science and Technology
September 2021 - July 2024(Estimated)
Master
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Huazhong University of Science and Technology


Computer Science and Technology
September 2017 - July 2021
Bachelor of Engineering

Design and source code from Jon Barron's website